SIGGRAPH Asia 2025: Opening Soon!
About the Theme of SIGGRAPH Asia 2025
Three Keynote Speeches

Keynote Speakers
- Harry Shum: Chairman of the Council at the Hong Kong University of Science and Technology (HKUST) and Executive Vice President of Microsoft, will focus on introducing research achievements in the Low-Altitude Economy (LAE) field and the “Smart Integrated Low-Altitude System” (SILAS).
- Jamie Shotton: Chief Scientist at Wayve, Director of Scientific Partnerships at Microsoft, and Head of the Mixed Reality and AI Laboratory.
- Dr. Guo Chunchao: Head of Tencent Hunyuan’s 3D Generation and Virtual World Modeling, who is advancing the development of cross-industry world simulation, digital twin, and creative AI technologies.Gathering of Creative GiantsGathering of Creative Giants
Gathering of Creative Giants
- Team members from Pixar Animation Studios, such as Claudia Chung Sanii, David Luoh, and Emron Grover.
- Oscar-winning innovators Paul Debevec (Chief Research Officer at Eyeline Studios) and Richard Chuang (Founder of d1n0), who will take the stage to share their latest work.
- Wang Maomao, creator of “Tuzki”; Xu Chengyi, director of Monster Hunt and senior animator at DreamWorks; and Chris Bremble, Founder and CEO of Base FX — with a focus on the studio’s strong return with Nezha 2.
Matrix of Innovative Projects
All core projects of SIGGRAPH Asia 2025 are overseen by world-class expert teams. Each project demonstrates the conference’s comprehensive focus on computer graphics and interactive technologies.
Project Overview
- Art Gallery:Presents innovation and aesthetics in the field of digital art.
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Educator’s Forum:Focuses on the latest trends in the education sector.
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Posters:Displays the latest research findings.
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Art Papers:Explores the boundary of integration between art and technology.
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Emerging Technologies:Investigates cutting-edge technology trends.
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Real-Time Live!:Delivers real-time technical demonstrations.
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Birds Of A Feather:Informal exchange sessions with industry experts.
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Featured Sessions:Focuses on hot topics in the industry.
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Technical Communications:Technical exchanges within the industry.
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Computer Animation Festival:Recognizes outstanding works in animation and visual effects.
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Games:Hosts professional discussions targeting the gaming industry.
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Technical Papers:Publishes the latest academic research.
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Courses:Provides opportunities for professional development and skill enhancement.
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Keynotes:Inspirational speeches by industry leaders.
- XR:Discusses the future of virtual reality (VR) and augmented reality (AR).
Art Papers
SIGGRAPH Asia 2025 breaks the inherent perception that “technology is judged solely by parameters”. Through academic papers, it conducts an in-depth analysis of the underlying logic of the integration of art and technology. It has a comprehensive content system, covering four key dimensions: project case analysis, technical methodology summary, theoretical system research, and in-depth interdisciplinary exploration.
Posters
At SIGGRAPH Asia 2025, the “Debut Stage for Emerging Researchers”—specifically built for up-and-coming researchers—is well worth paying attention to! This platform focuses on the initial research results in niche fields such as computer graphics and AI generation. Here, you can not only view “freshly developed” research prototypes but also communicate face-to-face with the authors of these results, capturing the innovative sparks in the early stages of academic research up close.
Art Gallery
The Art Gallery at SIGGRAPH Asia 2025 aims to break the sense of distance that “academic concepts exist only on paper”. You can reach out to interact with interactive projections and get real-time feedback, observe the detailed textures of AI-generated sculptures up close, and even step into immersive images surrounded by digital aesthetics. These installations are not only “visually appealing”—allowing you to intuitively perceive artistic charm—but also embed the technical logic from academic papers behind them, fully combining ornamental value with technical depth.
Computer Animation Festival
The “Oscar Warm-up for the Animation Industry” is here!
Industry giants such as Pixar and DreamWorks will be in attendance, along with two theater highlights: the “Electronic Theater” showcasing film and television-level works, and the “Animation Theater” promoting independent creations. There will also be a competition for four major awards, including Best Student Project. Most notably, a six-person team from Pixar will reveal the full production process of Elio on-site—animation fans won’t want to miss this!
Emerging Technologies
The Emerging Technologies Exhibition Area at SIGGRAPH Asia 2025 hides many “future products”. It focuses on AI-driven interactive revolutions, such as the “fluidic swarm” of collective robots, which uses AI collaboration to achieve dynamic shape transformations and can also reduce real-time voice interaction latency in VR/AR. From immersive VR to cutting-edge AI, a series of new achievements fully demonstrate the boundless potential of emerging technologies!
Real-Time Live!
“Unedited Technical Magic”—Real-Time Live is a must-see!
Want to witness the real-time presentation of film and television-level rendering and interactive special effects? Then head to Real-Time Live at SIGGRAPH Asia 2025! This is a grand event showcasing new progress in graphics and interactive technologies. In previous editions, highlights included real-time character expression generation and dynamic weather simulation. This year, Meta Labs will bring an eye-catching blockbuster case!
XR
The XR Exhibition Area at SIGGRAPH Asia 2025 focuses on the “from concept to application” practice of virtual-real integration! In collaboration with companies such as Meta and Qingtong Vision, attendees can not only experience the achievements in an immersive way but also discuss how AI solves problems related to XR content generation efficiency and realism. This exchange not only drives innovative breakthroughs but also ignites boundless imagination for visual effects!
Games
The “Games” section of SIGGRAPH Asia 2025 makes a strong return with fresh vitality and a grand vision! It gathers game creators, researchers, developers, and educators from Asia and around the world. As games continue to shape the cultural and technological landscape, this year’s section focuses specifically on innovation, creativity, and the future direction of game development.
- Startup Gallery: Features selected Asian game startup teams, showcasing games in development and sharing their entrepreneurial journeys.
- Summit Meeting: Leaders from top studios take the stage to analyze the latest trends in game technology, real-time rendering, and interactive design.
- Educator’s Forum: Education experts focus on AI, discussing its evolving role in game development and its impact on teaching.
- Felix Yip (Chair of the Shanghai Chapter)
- Gabriel Pang (Hong Kong Digital Entertainment Association)
- Kenny Yu (Hong Kong Institute of Information Technology)
- Quentin Chen (Chair of the Chengdu Chapter)
- Rick Xu (Representative of the Shenzhen Chapter)
- Simon Shum (Representative of the Hong Kong Chapter)
- Terence Leung (Hong Kong Cyberport Management Company Limited)
- Terence Tsang (Hong Kong Dynamic Idea Technology Limited)
More Than a Tech Show! SIGGRAPH Asia 2025 Co-Creates the Future of Digital Creativity!

